THQ en Kaos Studio luisteren naar kritiek demo
Naar aanleiding van de gemixte reacties op de Frontlines Fuel Of War demo op Xbox Live heeft Kaos Studio besloten om te luisteren naar de kritieken en deze recht te zetten in de uiteindelijke game. Hieronder volgt een offiële reactie van Frank Delise, General manager Kaos Studio:
"We at Kaos Studios are very interested in your feedback on our recently released single-player demo on the Xbox 360. The community is very important to us and we make an effort to pay attention to what you have to say so we can make this the best game possible.
Frontlines is scheduled to ship in February but we wanted to take a moment to address some of your concerns.
Controls - We're taking the feedback on the control issues seriously and have already begun making changes. Specifically, the C4 drone controls have been improved and we've looked at the "dead zone" in the sensitivity. You should see a big improvement in the controls when we release the multiplayer demo.
Graphics - We've been optimizing the graphics and there is a dramatic increase in the framerate. The quality of the graphics also have been brought up to par with other large-scale shooters.
Popping - The popping has been reduced but there may still be some in the final game given the size of the levels (3 sq miles) and sandbox environment.
Glitches - The minor clipping issues in the demo have been resolved.
There were some bugs with the AI in the demo, which have been resolved.
Pace of the game - The bigger world will make it feel like the pace of the game is slower but this is also probably related to the control and character speed issues that we are working on.
Zoals je merkt is de feedback van de gamers erg belangerijk voor Kaos Studio. Wil jij jou mening over de demo delen met de Studio van Kaos? Klik dan hier. Zo juist is de open bèta van Frontlines: Fuel of War uitgebracht. Binnenkort verschijnt er een nieuwe multiplayer demo op de Xbox 360.